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Thomas Mahler
ThomasMahler
Modeling / Sculpting



Location:
Vienna, Austria

Language(s):
English, German

Member Since:
April 2003

Last Updated:
23 June 2008

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Sam Kaminski - Realtime Model
Maya, mental ray, Photoshop, ZBrush
September 2008


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Hail to the Sam, baby!

I initially created Sam as a design pitch. What you're seeing is the realtime model rendered in Mental Ray. I used three 1k textures. With all the replaceables, he's at 14k polys.

I'll post some more model shots, hiPoly Renders and so on when I find the time to comp it all together. Hope you guys like him, I even wrote a small story snippet before I designed him that actually explains his prosthetic and the missing finger.

My buddy Holger helped me with the Mental Ray setup. Here's a turntable render:

http://thomasmahler.com/files/sam_turntable.mov
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