Thomas Mahler ThomasMahler Modeling / Sculpting Location: Vienna, Austria Language(s):
English, German Member Since: April 2003 Last Updated: 23 June 2008 Portfolio Views: 41906 Chosen as Favorite: 93
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Sam Kaminski - Realtime Model Maya, mental ray, Photoshop, ZBrush September 2008
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Hail to the Sam, baby!
I initially created Sam as a design pitch. What you're seeing is the realtime model rendered in Mental Ray. I used three 1k textures. With all the replaceables, he's at 14k polys.
I'll post some more model shots, hiPoly Renders and so on when I find the time to comp it all together. Hope you guys like him, I even wrote a small story snippet before I designed him that actually explains his prosthetic and the missing finger.
My buddy Holger helped me with the Mental Ray setup. Here's a turntable render: